A Day for Haiku

A Day for Haiku

Unique paths divide.
Remorseless, empathy wanes.
Our hearts shift too much.

Ten Principles of Good Level Design

Ten Principles of Good Level Design

The following are notes taken on the design principles created by Dan Taylor, delivered in his GDC presentation in 2013.

Limitations: Empowering Your Game Development & Giving You Peace of Mind

Limitations: Empowering Your Game Development & Giving You Peace of Mind

Every budding indie-dev, (myself included) says, “I want to make a game.” However, without a canvas and the limitations it imposes, you’ll be uncertain where to start, you’ll be subjected to endless scope creep, and be much more unsure of your overall targeted end point.

Opinion: Get Over Yourself Cardi B

Opinion: Get Over Yourself Cardi B

It’s abhorrent for Cardi B to drop the N-word (I’m specifically referencing it’s usage in her hit song: Money), period. Cardi B’s parents are of Hispanic and East Indian descent,…

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On the Digitization of Books

On the Digitization of Books

Is Kindle Burning the Book? The book has reached a period in history where its bifurcation has begun. The staying power of the physical book is in severe trouble, primarily…

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