*MISFIT{DOT}WORLD
  • Home
  • Art
  • Blog
  • Archive
  • About
  • Contact
  • Search Icon
Game Dev. Blog

Game Dev. Blog

Game Development? You Can Do It! …But Please Balance Your Meters.

July 12, 2020July 12, 2020

On some level (ha!– pun!) you’re either a considering, budding, struggling, or conflicted indie developer, and it’s WAY TOO EASY to listen to the voices that tell you can can’t/shouldn’t…

Read more

Music Update: Famitracker Progress

July 10, 2020July 10, 2020

Famitracker is a tough nut to crack, but oh so worth the effort in the end. *Chef’s kiss*

Read more

Ten Principles of Good Level Design

July 10, 2020July 10, 2020

The following are notes taken on the design principles created by Dan Taylor, delivered in his GDC presentation in 2013.

Read more

Limitations: Empowering Your Game Development & Giving You Peace of Mind

July 5, 2020July 6, 2020

Every budding indie-dev, (myself included) says, “I want to make a game.” However, without a canvas and the limitations it imposes, you’ll be uncertain where to start, you’ll be subjected to endless scope creep, and be much more unsure of your overall targeted end point.

Read more

https://misfit.world/wp-content/uploads/2018/03/Dispelling-Resentment.mp3
© 2023   [Art, ideas, and content may not be taken, reused, or altered without explicit permission.] Copyright. All Rights Reserved.