Ten Principles of Good Level Design

Ten Principles of Good Level Design

The following are notes taken on the design principles created by Dan Taylor, delivered in his GDC presentation in 2013.

Limitations: Empowering Your Game Development & Giving You Peace of Mind

Limitations: Empowering Your Game Development & Giving You Peace of Mind

Every budding indie-dev, (myself included) says, “I want to make a game.” However, without a canvas and the limitations it imposes, you’ll be uncertain where to start, you’ll be subjected to endless scope creep, and be much more unsure of your overall targeted end point.